15 comments

  1. Did Oliver think there was no exploration in Metroid because he used a walkthrough the whole time?

  2. I haven’t watched any new Stranger Of Paradise trailer after the first one, I couldn’t care any less and don’t even want to look at it again. I’m just imagining Square pulling another Cup Noodle and placing an ice-cold Red Bull or Coors Light in the guy’s hand and making it like he just took a swig and went, “we’re here to kill *uuurrpp*!”

  3. Stranger of Paradise is B A D badbadbad.

    No one will ever know why Oliver thought there was no exploration in Metroid. Personally, my theory is that his brain was inserted upside-down.

  4. I love Castlevania. I really like Bloodstained as well, it’s a worthy successor to the series in gameplay and aesthetic. The only thing Bloodstained is bot is the battle between the Belmonts/Morrises/Cruzes versus Dracula and his cronies. But if Konami thinks they have the hook so deep they can pull another “re-imagining,” and not bother with the due dilligence of finding a team who would absolutely do their best in making a game which looks, feels, sounds, and plays like it belongs in the Castlevania series, well that’s totally what I’d expect to happen.
    I’d rather they explore the last little ossuaries of that crypt and release a Lament/Curse double-pack and DS collection ASAP for this generation and be done with this. Then Inti Creates can make another Curse Of The Moon but this time more like Super Castlevania IV (they won’t though).
    Thanks for the tips on Circle Of The Moon! I’ve just gotten the block-push from the Zombie Dragons and kind of wandering around the joint again for now. I’ve never owned a GBA, and even though I got these games on Wii U, didn’t play any all the way through back then, but I’m really feeling it now.

  5. @TanzenMatt: Your number one friend in Circle of the Moon is the Thunderbird Summon (DSS Uranus + Thunderbird). I forgot that the right way to beat Dracula (even at low levels) is just to annihilate him with that.

    One of the last abilities you’ll get is Roc Wing (Up and the Special Ability button), which allows you to fly upwards at no cost. The second dracula fight involves him attacking horizontally as a demon in a variety of very difficult to avoid ways, and being an eye surrounded by bats (which you can damage relatively easily). There’s a simple pattern to this: his horizontal attacks occur three times and make a ‘slash’ sound every time he does them. So one uses Roc Wing over and over again to remain at the top of the screen, where he can’t reach Nathan, during the horizontal attacks. After the third ‘slash’ sound, one drops back down and uses Thunderbird Summon on the eye. Then, when it is time for horizontal attacks, it’s back to using Roc Wing to get to the top of the arena. The process repeats. Once I remembered this, I destroyed him without taking a hit, and could have done so at L.45 in all probability!

    I like Bloodstained but I’m not super-keen on the aesthetic. Something about it doesn’t feel *quite* right: the lack of classic enemies, I suppose, is a pretty significant thing. And the setting, whilst very similar indeed, isn’t quite the same. It all feels a bit Pepsi-ish. It’s fine and all, but I would drop it like a hot potato in favour of a REAL Castlevania game with Igarashi in control.

    Konami are fools, really, because Castlevania wants Igarashi at the helm, and this current split is a personnel issue entirely of their own making. They are well known for treating their people like garbage and those chickens have come home to roost in the loss of Kojima and Igarashi. Dumb, dumb, dumb decisions.

    You’re right about IntiCreates, I’m afraid. They should make a CotM and do a SNES-style one, but I think that’s a bit beyond their capabilities. When it comes to making 8-bit style games (I mean gameplay, not graphics), they do it very well. When they try to go beyond that and get into the more complex gameplay of SNES games and later, they struggle a bit. Azure Striker Gunvolt is a good example of this: it has its fans but, honestly, it’s not a very good game. It is simplistic and underwhelming and it can’t quite pull off the magic of MegaMan X and Mega Man Battle Network. But CotM and CotM 2 are both very good and are fitting 8-bit style games. In some ways I prefer them to RotN!

    I think we all want Konami to knock out a DS collection and a Lament/Curse double pack. I think both are about equally likely: the DS collection will require a bit of reengineering, but nothing beyond the realm of imagination (as we imagined obvious, practical solutions live on the podcast an episode or two ago). Although the CV Anniversary and Advance collections have deliberately eschewed re-engineering of any sort, the (Sony-sponsored) Requiem collection did require modifications to (a) restore Symphony to a ‘definitive’ original-conforming NA edition, and (b) translate Rondo for a NA release. Changing gameplay to something entirely new is another order of things, but not beyond the realm of possibility. Lament/Curse are both PS2 games and are, as such, more technically demanding, but again not beyond the reach of the Switch and other modern consoles. It’s worth noting that if they run in an ’emulator’ in the way that the Anniversary/Advance packs do, it may be harder because of the less efficient means involved than in actually redesigning them for modern hardware the way that, say, FF12 was in the Switch Zodiac edition.

    In other words, I’m hopeful, but not expectant, for DS and PS2 Castlevania collections. And I think the fact that both offer difficulties may be the reason why Konami is looking to shift focus and start internal development of Castlevania again. They might have come to the conclusion that further ports are, at the moment, more trouble than they are worth, so it is time to start working on a new game.

    I only pray that ‘reboot’ remains ‘restart’ rather than ‘reimagine’, but I fear we’re all about to discover that Konami has learned nothing from Lords of Shadow.

  6. You’re right about IntiCreates, I’m afraid. They should make a CotM and do a SNES-style one, but I think that’s a bit beyond their capabilities. When it comes to making 8-bit style games (I mean gameplay, not graphics), they do it very well. When they try to go beyond that and get into the more complex gameplay of SNES games and later, they struggle a bit. Azure Striker Gunvolt is a good example of this: it has its fans but, honestly, it’s not a very good game. It is simplistic and underwhelming and it can’t quite pull off the magic of MegaMan X and Mega Man Zero.

    But Inti Creates made the Mega Man Zero games.

  7. I meant Battle Network, not MM Zero. Sorry! Brain fade–now corrected.

    The Starlight Megaphone regrets the error.

    (I should add that MMZero suffers from many of the issues that afflict AS Gunvolt, which is one of the reasons I do not have the MMZero collection.)

  8. As grateful as I am for Igarashi and IntiCreates to have produced games which are very good and pretty close, they’re not exactly Castlevania, and Konami (or whomever they might farm it out to) would nail a reboot about as hard as wet dishrag. We’re utterly doomed for another hundred years.

    I wish there was a tradition of great game creators to take on protégés in their greatest days, someone who could reliably carry on for a Miyamoto, Igarashi, Sakaguchi, et al. so that even if these games would take on a newer feeling, they would still be built on the soundest foundations.

  9. I wish there was a tradition of great game creators to take on protégés in their greatest days, someone who could reliably carry on for a Miyamoto, Igarashi, Sakaguchi, et al. so that even if these games would take on a newer feeling, they would still be built on the soundest foundations.

    Sakaguchi picked Kitase as his protege, and we all know how that turned out…

  10. I didn’t know that was an intentional choice as successor. Maybe he chose Kitase as a subtle way of sabotage?

  11. Counting down the days until I get to map out countless tiles in Dungeon Encounters 😁

  12. @Winter: Will you still be doing a physical map, or will you be using the in-game map?

  13. No in game I think. I’m not sure this is the type of game that is most fun to map 🤔 But it depends a bir when I get my hands on it how it actually works. Either way I’m just really excited for it. I’m actually waiting for a game now which I haven’t done in a few months 😁

    Oh and for Skyward Sword. I want to go back later and play all of it. I just think it was wrong timing. I haven’t had time or well I have been studying and reading a lot and my gaming time have been reduced a bit I guess is more accurate. As a result I always play a list game which is Live a Live now and I played Secret of Mana as a list game too. And I ended up with not enough time to play just my mood which made me less patient when I couldn’t progress quickly. But I definitely want to play it still 😊

  14. @Winter: We have faith that one day you will finish it–and that you’ll let us know!

    Stay tuned for our next episode, where we reveal our playthrough lineup into next year…!

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