News: Final Fantasy VII in HD

Now in grorious HD! (PC onry).
Final Fantasy VII

Final Fantasy VII in HD!

After last week’s tidings that Square Enix would not consider remaking Final Fantasy VII until their contemporary software output is able to meet or exceed its quality, many long-suffering Square Enix fans were left feeling dejected at the prospect of not being able to play a HD Final Fantasy VII within their lifetimes. Square Enix have moved to assuage consternation this week with confirmation that Final Fantasy fans will indeed be able to play the seventh instalment of the series in glorious high definition with the PC re-release of Final Fantasy VII, which will be available directly as a Square Enix store exclusive.

Final Fantasy VII was originally ported to the PC in 1998 by Eidos, and featured many crippling bugs and glitches, along with with an interesting MIDI interpretation of the game’s iconic soundtrack. The re-release is to be accompanied by 36 Square Enix exclusive achievements, cloud storage for save files (attempting to make a pun of this in the comments section will be frowned upon), and (most importantly) the ability to resize the game window to the dimensions of the player’s choosing. The game will also come with a character booster, which will increase HP, MP, and Gil to the maximum amounts – just in case PC gamers get stuck playing one of the easiest JRPGs ever created.

In other Square Enix news for the week, when asked by Famitsu whether any Final Fantasy XIII related content would be featured at the upcoming Final Fantasy 25th Anniversary event, Motomu Toriyama replied that “The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off.” The Final Fantasy 25th Anniversary event is to be held between the 31st of August through to the 2nd of September, so Final Fantasy fans can look forward to the inevitable announcement of the Final Fantasy XIII-2-II: The Ending radio drama at that time.

It's like Tales of Xillia. It's a Tales game. Oliver Motok will love it. It will suck. Etc.
Tales of *GRACES*

Tales of Xillia Announced for Western Release

Fans of inspirational haircutting scenes rejoice! 2011’s Tales of Xillia has finally been confirmed for release in America and Europe in 2013. While it is somewhat doubtful that the game really requires a full two years of localisation lag, Namco Bandai probably would not have been doing themselves any favours by launching two PS3 Tales of games inside the same calendar year.

Tales of Xillia was released as part of a fifteen year anniversary celebration of the Tales of series, and funnily enough acts as the first meaningful aesthetic update to the games since they went full 3D on the PS2 and Game Cube. Not only does Tales of Xillia mark a slight visual facelift for the series, but it is also the first time that the games have featured a branching narrative, as gamers may now choose either a Male or Female protagonist, which will effect the story scenes that they will have access to. The game follows Jude Mathis, a fifteen year old student studying to be a doctor, and Milla Maxwell, the spirit of Lord Maxwell in the form of a twenty year old girl (someone for series fans to identify with?), as they set off on an epic quest to discover why Milla’s powers were sealed away, which will no doubt eventually involve saving the world. While the allure of a fresh coat of paint does seem rather enticing, one does wonder at the wisdom of owning yet another partially played (and abandoned) Tales of game.

Each generation, due to harmful exposure to cellular devices, Lawyers continue their regress toward primitivism. Think of the Lawyers.

EU Court Nullifies Software EULAs

Software vendors have been on a decade long campaign to effectively seize back ownership of games that they have already sold to their customers, reserving such rights as would render a sixty dollar purchase as nothing more than a long-term rental. The Court of Justice of the European Union has put paid to that anti-consumer mentality this week, when they ruled that a publisher’s exclusive right of distribution covered by the license is exhausted upon first purchase.

The ruling essentially means that the publisher has no rights to oppose the resale of a used license via the internet, though it does stipulate that the seller must subsequently render their own copy of the software inoperable. The court further stated that owners of pre-used licences are entitled to download their games directly from the copyright holder’s website, creating a potentially thorny predicament for the likes of Steam, Good Old Games, and Origin. While one cannot entirely fathom the logistics of how such a trade is meant to operate, one is nevertheless heartened that the death of physical media may not necessarily spell death for the used game trade – and one heartily applauds the EU for taking a strongly pro-consumer stance on the issue.


  1. The only problem with FF7 re-release is that…. Okay ya know what why do I have to finish this comment because I think that’s most of our beefs with it. We get it; you made FF7…. remake it already. I think Real Life comic puts it best.

  2. The will-they-won’t-they atmosphere surrounding FF7 is getting so fucking old. And what’s worse is that SE can’t seem to keep themselves from commenting on it, only to say nothing we haven’t already heard most of the time. And now they throw it BACK on PC, in what is ostensibly just a good port job with supplemental extras.

    And as much as I support this ruling by the EU courts, it amounts to nothing. How does one sell an account-bound digital copy of something? If it’s on Steam or Origin the only way I can conceive of it would be to sell your whole account off. How would one sell their copy of D3 since most of the vital information is stored off-site? And the consumer’s right to download directly from the originator’s website…why? What benefit is there to the consumer that they must be vested this right? It just seems odd with a tinge of hopefulness with regards to busting up the idea of “games as a service”, and at worst just a good-willed misinterpretation of how technology works in terms of distribution and resale. I wouldn’t rather game publishers retain all the control they want of their products, but this ruling (from what I can see) doesn’t accomplish anything.

  3. @Mel: If this is just a re-release of the Eidos port, then it is in point of fact a very bad port job.

    Also, at the very least the courts rulling invalidates every EULA that has ever been singed in the EU. Moreover, it likely empowers third party sellers of software keys to legally DL and host cracked versions of games to sell on to the second hand market – which in turn would force Steam/Origin to offer their own trade-in system.

    My only concern is that this completely undermines the sale of new software, since used copies of digital games essentially have no wear and tear. Then again, there is no way that Digital games should be priced the same as physical games at release, so publishers may have to be more competitive in the future.

    I also have to think that this is basically creating a cottage industry that will be very difficult to police.

  4. When I said “good port job”, I meant of the original PS1 version, which it is.

    But yes, I have some of the same feelings about this industry and the giant questions marks surrounding resale of digital games. I don’t see how this could be done in a way that would completely screw everything up.

  5. I don’t understand what you are trying to say with respect to FFVII.

  6. I meant to say that this version of FF7 for the PC is, from what I see, just a good port job of the PS1 version. As opposed to the bad port job Eidos was in charge of a while ago.

  7. Oh, what information are you going off? To the best of my knowledge SE have not been forthcoming with such details, but then I haven’t looked into it since Thursday.

  8. OH, I get it now. You’re not sure if this based off the Eidos port or the PS1 original. I thought it was based off the PS1 version, but I now realize that actually isn’t stated anywhere. I just assumed that would be what they were doing. In which case, I have no more info than you. Derp.

  9. I’m not sure that SE would bother to re-port it to the PC when they have the existing horribly mediocre Eidos port that they could just release for pure profit – I believe that this is the version that SE have just had sitting on their internal Steam directory for years now..

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