The Starlight Megaphone is pleased to present a Spring 2012 feature: Springtime for Cerberus: A Dirge of Cerberus: Final Fantasy VII Playthrough.
Released for the PlayStation 2 in Japan in January of 2006 and in North America the following August, Dirge of Cerberus received mixed reviews. The second release in the Compilation of Final Fantasy VII metaseries, Dirge was SquareEnix’s first attempt at the shooter genre. With roleplaying elements and real-time action inspired by Devil May Cry and Resident Evil, many JRPG fans viewed the title with understandable confusion.
Set three years after the culmination of Final Fantasy VII, Dirge follows the story of the mysterious ex-Turk Vincent Valentine. Targetted by an organisation which seeks to unleash a massively destructive force, Vincent must leap into battle, guns blazing, to once again save the planet from the forces which threaten it. Along the way, he is assisted by his former comrades who, once again, unite for the preservation of their world.
This is the last week of our two-week playthrough, in which we will aim to complete the second half of the game (roughly after the fifth or sixth hour). Use the comments thread to discuss where you are, strategies for battles, and your opinions about how things have changed, improved, or entirely shifted in action, roleplaying, and first-person console games since the original release six years ago. What do you think of the music, the graphics, the controls, and the translation? Has Dirge held up, or is it merely an antiquated relic which shows the growing pains of SquareEnix? Were the reviews justified–is it as bad as some say, or are there hidden depths?
So, we now invite you to join The Starlight Megaphone as we return to the world of Final Fantasy VII in Dirge of Cerberus: Final Fantasy VII!