TSM Episode 13: Unlucky Thirteen

Oh! I know what it is! There is no button that says 'UP AND OUT'!
Hmm. Something is missing...

Produced 2011.09.11

In a massive panel, you’ll find Blitzmage on linearity, Ginia on bundles, SiliconNooB on Origins, RootBeerKing on Tales Of, Slab Bulkhead on attachments, Deimosion on milking, Reetin on leves, Enrei on From Dust, and Caspius is online… on the Wii!?

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  1. I tend to prefer more linear games, but the swap from the World of Balance to World of Ruin from FFVI is part of the reason it’s my favorite game. For me, gameplay is more important than story, but if the story is absolutely wretched it makes it really tough to get through.

    Yay Disgaea 4! I’m enjoying the game immensely so far. However, I am loathe to admit it, but Record of Agarest War’s auto battle system (terrible though it may be) has spoiled me when it comes to grinding up levels after reincarnation.

    Yay Square Enix doing an MMO! Online with Nintendo! How could this fail?

    You’re my horse? Hi-yo Caspius awaaaaaaaay!

  2. @Dan: It’s been a while since we’ve seen a long-form comment from you!

    FFVI is a great combination of the linear and the non-linear. Everyone seems to like that.

    As for Disgaea 4, I, too, miss the Agarest War reincarnation system thingy.

    It’s online? ON THE WII!?

    I’m not *your* horse!

  3. @Lusi: Sorry I’ve been away so long, I’ve spent the first few weeks of the new semester doing nothing but working on classwork and my thesis. I’m already counting the days until winter break.

  4. As for DQX, I think the weirdest part of it is creating different races. If it’s different races of humans, okay, but playing as an orc or something in Dragon Quest just makes it sillier. Why not be able to create your character as classic DQ monsters: slimes, drakees, etc?

    What’s next for Square Enix, SaGa Online?

    As for linearity, I like how Persona 3, the system being as it is, lets you decide amongst many things to do on any day. The world to explore isn’t wide, but there’s lots of small options inside of it. Then it’s linear in the sense that the story will inexorably move forward, and contains certain deadlines.

  5. @Dan: I hope your thesis goes as well as mine did!

    @Blitz: No.

    @Matt: SaGa Online? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooo!!!

  6. I haven’t listened yet, but I hope this is Privatepartless-free Cast?!?

    Dragon Quest is basically the only Square-Enix IP that I liked at this point, so they decided to ruin it with an MMO for the Wii. FF is dead. Mana was never particularly good. SaGa has always been shit. I realize DQ was always a “cash cow”, but making it an MMO is taking that kind of literally.

  7. I find I can be in the mood for either complete freedom or a lot of structure. Sometime I want the game to show me everything, other times I want to chart the course. Usually that freedom comes at a cost. And usually that cost is the story. The driving force in GTA, or the recent Fallout games, or the next Elder Scrolls isn’t the story its the open world itself.

    More linear games, like many JRPGs, curtail that freedom for a single well developed story told from prescribed angles.

    And you’re eveyone’s horse, Caspius. This should be obvious.

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