Dragon Quest X initially seemed to make a lot of sense when it was revealed as a Nintendo exclusive along-side Dragon Quest IX at the height of the Wii’s popularity; yet fast-forward several years to the the twilight of the Wii, and it is doubtful whether people would even remark at Square Enix quietly canceling the project, or shifting it to a more vital platform. It came as something of a surprise then when Square Enix this week officially unveiled Dragon Quest X: Rise of the Five Tribes Online, thus reconfirming that Dragon Quest X on the Wii is still a thing.
Before Dragon Quest IX threw out the rulebook, the Dragon Quest series was almost as well known for its resistance to change and innovation as it was for its indulgence in excessive character grinding – to this end Dragon Quest X appears to share the spirit of its most immediate prequel, taking its predecessor’s multiplayer focus and running with it. As denoted by the game’s subtitle, Dragon Quest X has been given a new lease on life as an MMORPG – likely looking to fill the gaping hole left by Final Fantasy XIV‘s stillbirth on Square Enix’s monthly online revenues. To that end Square Enix has indicated that Dragon Quest X players are to be subject to a usage fee in addition to the cost of the game.
In another first for the series, Dragon Quest X is to be a Square Enix internal production. The game is listed as having a 2012 release for the Nintendo Wii, this version will then be joined by a Nintendo Wii U port which is set to launch in calendar year TBA.