Review: God of War Collection

Sony re-releases two amazing games for those without a PlayStation 2 with the recent release of God of War Collection.

The God of War series follows the story of Kratos, a warrior for the Greek gods, on an epic quest of revenge after being betrayed by those he trusted.  The Collection is a compilation of God of War and God of War II, both previously only available on the PlayStation 2.  While there are no major graphical or control differences from the original releases, the Collection has been upgraded to display in 720p, which makes the games look amazing.  The controls are also the same as the original releases, which is fine as the controls were tight and easy to get the hang of originally.

Oliver (upper left) is one of the main antagonists in the series.

The real draw to the game is the ability for new players of the series, especially those without a PlayStation 2, to get into this series.  GoW has an incredibly engaging storyline, even though it may infuriate Greek mythology buffs.  The combat has tense battles both with groups of normal enemies and bosses, which is helped with the addition of upgradeable weapons and magic.  For those who have already played the games the purchase may not seem justified, but the upgraded graphics and the (hopefully) soon release of the third title in the series should help convince otherwise.  The Collection even comes packaged with the E3 2009 demo of God of War III.

Overall, this is a great port of two amazing games.  While those who have already played the two games may not be interested in the compilation, especially since there are no real additions to the games, those who have not played the series now can on the PlayStation 3.  However, the upgrade to 720p, addition of trophies, and access to the next game’s demo make it a must buy for fans of the series.


  1. Yeah, I’m playing the games for the first time for real with this collection, and it’s great.
    It’s just very disappointing to see the in engine cutscenes not get the HD treatment.

  2. @Ethos: I’m curious what the reasoning is behind that. The only thing I can think of is that the in-engine cutscenes were actually prerendered and the movies pressed into the disc. Otherwise, I’m not sure why the in-engine smoothing/upscaling/whatever code would have been turned off during a cutscene, you know? Other than that, it sounds like the collection’s been getting pretty high marks, so it’s probably going on the ever-growing list of games I’ll pick up eventually.